Epic Scale Terrain
EPIC SCALE TERRAIN
Realistic true scale proportions and realistic glazing with our translucent fadelight plastic! 6mm terrain that's designed to look good at multiple scales, saving you time, money and making it easier for an excuse to try new game scales!
As a gamer myself, I'm personally really excited to use this terrain with a great Cold War game called Seven Days to the River Rhine. And of course, you can see from the pictures that I'm hyped to start up an iron warriors force for Legions Imperialis.
If there's any 6-15mm scale terrain you want me to design next for your tabletop please let me know and fill out the
Epic Scale Terrain Survey
This will help me to prioritize designing terrain that you actually want!
3d printable terrain now available
+STL03+
+STL02+
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++STL03 BRUTALIST LIBRARY++
Modular library terrain for 6-15mm scales. 28mm coming soon.
++STL02 VANTANN++
Standard configuration available separately or as a bundle. 6-15mm scales.
++STL02-L VANTANN++
L-shape configuration available separately or as a bundle. 6-15mm scales.
why brutalist architecture and epic scale terrain goes together so well
Learn more about Brutal Cities & my terrain design philosophy
why does brutalism make great terrain?
Read on! Otherwise The TL;DR is
- Brutal Cities Brutalist inspired kits suit sci-fi, grimdark, modern settings = more bang for your buck
- Durable designs that are easy to make and paint
- More realistic impressive scales
- Look cool as hell
If you don’t know the reason I started Brutal Cities,
When I was 12, I got into Warhammer. I loved making terrain in particular, and when I was doing my final high school art project (Basically a big 40k ruin!)
I realised I wanted to keep doing this.
I studied architecture at the University of Newcastle for 5 years and worked in the industry for 5 more.
And then I was introduced to the cyberpunk cities of Infinity through a friend.
In Infinity terrain I found the designs a bit more relatable to real world architecture - but I felt that there were all these fantastic architectural movements, ideas and designs that tabletop gamers were missing out on. I was working at a firm in Newcastle, Australia when I realised that no-one was going to make the terrain that gamers needed - because if you’re not exposed to something, how can you know you need it?
So I left the firm, got designing and started Brutal Cities!
I design, make, paint, produce, promote the Brutal Cities range myself.
okay… so why brutalism?
In the world of tabletop wargaming, you can come across hundreds of different terrain designers. Many designs are really cool but I think a lot are lacking. I was of course also obsessed with the terrain side of the hobby, and a customer to other companies before I started Brutal Cities.
A lot of sci-fi terrain designs you’ve probably seen just add angled random shapes for the sake of filling a blank space. Or people add small details that are obviously just going to break with a few months’ use.
Something that I really love about Brutalism is the elegance of simple forms and the monumental nature of the architecture. It feels very solid, like it will be there forever.
I won’t bore you will all the many reasons that I think it was a beautiful architectural movement, but one main design philosophy I learnt from my love of Brutalism was this:
Brutalism used exposed concrete and other raw materials, sculptural geometric forms and emphasis was placed on function over decoration.
In my own designs, I try to take some of these principles and apply them in ways that I think make your terrain experience better. I design for the material of Laser Cut MDF, rather than forcing the MDF to do unnatural things, like those weird hinged living joints you may have seen.
Regarding monumentalism, like many public brutalist buildings, the Brutal Cities range features terrain designs that are typically more monolithic and larger than other wargaming terrain.
The Fadelight range and the Epic Scale terrain ranges use translucent plastic which allows me to bring you modern curtain wall glazing systems.
When it comes to the products themselves, you might find that some (not all) of the designs are a bit more expensive than others you can find elsewhere. That’s partly due to the size of the designs - I try to ensure my designs are more realistically scaled (almost all terrain is massively under scaled) - because my customers often want their tabletop layouts to look like real, urban cities. So you’ll find many three storey buildings, and even the one storey kits have larger footprints than many other designs.
Another factor is the more boutique nature of the business - it’s just me doing it, with some help here or there, and there’s an economy of scale that comes with larger companies - and I don’t own a garage but rent a workshop.
BUT that means that I make every single kit myself. I’m always choosing top quality raw materials, from local suppliers. My laser cutter is a state of the art Trotec laser (Made sustainably in Austria) so you can be sure that the engravings and cut lines are absolutely precise. As a hobbyist myself, I expect good quality products so I won’t sell you stuff I wouldn’t buy myself! Check out our customers reviews
This brings me back to the Why Brutalism point:
While some (not all) kits are a bit more expensive, I think overall they are cheaper, because
Most people don’t have unlimited space - but many tabletop gamers and hobbyists do play different games. Brutalism is a favourite architecture for sci-fi film directors - despite it being a movement originating in the 1950’s and 60’s! Some designs have a bunker-like aspect to them, which I think suits the grim dark worlds of 40k (I refuse to believe every single planet is covered in skull adorned gothic ruins, It’s not actually even possible to have a universal architecture)
But the same terrain also suits modern, ultramodern or pulp gamers! (but if you’re playing in the 1960’s I don’t hold a grudge if you buy the historical terrain from other terrain makers - if every building was brutalist your tabletop game must be set in Brasilia.
And of course, cyberpunk movies aren’t cyberpunk without massive, Bladerunner-esque concrete structures! So Infinity players and Cyberpunk Red or the plethora of other cyberpunk rules enjoyers will also find many great candidates for their base in the sprawl, or the corpo-HQs you’ve gotta infiltrate.
So you can get great value with one set of terrain able to work for most of your games.
Now the final part of this story is that I’ve now been running Brutal Cities for 5 years! It’s been a great run. If you’d like to see these buildings in your own tabletop cities and want to see more designs realised in the future, pick up some on the 5 years anniversary sale today!
Thanks for reading and for all the support,
Ryan
TRANSFORMER TOWER
One Terrain For All Games
To wage epic scale battles you need epic scale terrain. grab some brutalist terrain that suits, 6mm, 8mm, 10mm and 15mm miniature games!
6-15mm City Mode
Want to fill out more of a table and protect your titans or battle mechs from enemy LOS?
Simply unpin the modules to separate it into three towers, a podium (with or without communications and advertising sign) and three platforms...
28-35mm Sci-Fi Mode
Or use it as 28-35mm terrain!
- Slide the glazing off
- Slide the platform on
- Flip the module on it's side and voila - you now have a sci-fi outpost added to your terrain collection!
Epic Scale Terrain
Build a modern city with terrain that suits multiple scales.
Inspired by brutalist architecture, the epic scale range so far is very adaptable for multiple settings, and scales.
Play 15mm cold war games like Team Yankee? Perfect - easily represent west or east german modern architecture.
Play games like Epic 40k? Hide titans and whole companies from the enemy fire.
You can also save time and money, focusing on one epic collection of buildings instead of needing specific styled buildings for each setting, while painting dozens of buildings.
Build a city - that's actually a city, not just some old WWII style ruins, that looks the same as every other table.
tell me what epic scale buildings you want to see!
Take the Epic Scale Survey
What kind of buildings do you think the terrain world needs?
Have your say and tell me what to design in the
Epic Scale Terrain Wishlist Survey!
I want to know what games and scales you play when you’re wargaming - so I can bring you epic designs to your tabletop!
3d printable terrain survey
If MDF terrain isn't your thing, help me bring you .STLs for 3D printable terrain!
I'm running another survey here on the 3D Printable Terrain page
Buy one Get One Free!
Use code
BRUTALLYEPIC2024
to get a free 6mm Vantann Office Building terrain kit with any purchase of the products linked below on this page! Expires 1st May.
This highly detailed MDF terrain kit suits games from 6-8mm scale.
Bruteopolis Tower 6-15mm Terrain
The 6 - 15mm version of our popular Bruteopolis Plaza Tower terrain kit.
You can also view this epic scale terrain in Augmented reality to scale on your smartphone.
Brutalist Civic Centre
An impressive collection of 4 large modern & sci-fi terrain kits for 6mm scale games up 15mm scale.
You can also view this epic scale terrain in Augmented reality to scale on your smartphone.
Transformer Tower
The only terrain that works for 6mm scale games all the way to 28/32mm!
You can also view this epic scale terrain in Augmented reality to scale on your smartphone.
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Epic Scale Terrain for All Games
If you play games like Battletech Alpha Strike, Epic 40k, Team Yankee or
the new Legions Imperialis, this terrain for all those settings! -
Easy to make, Easy to Paint
Helpful instructions and simple designs help you get your terrain built and painted quickly!
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Flat rate & Free Shipping Available
View Shipping PolicyShipped from our Sydney workshop. Free shipping for AU orders over $180
and low flat rate shipping available worldwide. We use Auspost for
reliable carbon neutral shipping. -
Moneyback Guarantee
View refund policyAustralian MDF cut with a Trotec - the leader in Laser technology. If
you aren't happy with the quality get in touch to start a return.